AR in Education

The transformation of Education

A student’s real time environment

A student’s real time environment

Augmented reality applications can complement a standard curriculum. Text, graphics, video and audio can be superimposed into a student’s real time environment. Textbooks, flashcards and other educational reading material can contain embedded “markers” that, when scanned by an AR device, produce supplementary information to the student rendered in a multimedia format.

Students can participate interactively with computer generated simulations of historical events, exploring and learning details of each significant area of the event site.

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Emerged classroom

Emerged classroom

Mobile apps using augmented reality are emerging in the classroom. The mix of real life and virtual reality displayed by the apps using the mobile phone's camera allows information to be manipulated and seen like never before. Many such apps have been designed to create a highly engaging environment and transform the learning experience. Examples of the mobile apps that leverage augmented reality to aid learning, include SkyView for studying astronomy, and AR Circuits for building simple electric circuits.

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Remote collaboration

Remote collaboration

Augmented reality technology also permits learning via remote collaboration, in which students and instructors not at the same physical location can share a common virtual learning environment populated by virtual objects and learning materials and interact with another within that setting.

In the coming years, these devices and applications will continue to proliferate, bringing augmented reality to an ever-expanding audience. Cutting edge educational organizations are already taking steps to take advantage of these tools to convey information to users in new and exciting ways.

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Customizing information

Customizing information

It is of great interest to educators in a variety of fields because AR is all about connecting users with content-specific information and it is not limited to providing students with static materials because it can be used to provide information at the point of need and to customize the information that individual students receive.

Pearson publishing has also partnered with augmented reality company Layar to bring interactive content to their print textbooks through the use of a free mobile app. Currently, this is being introduced in a K-5 math textbook, but the potential applications extend to any subject that would benefit from sharing interactive content with students as they study.

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The transformation of education

The transformation of education

AR technologies present educational and training opportunities that are not possible with traditional instruction methods and other mediums, like textbooks, computers, handheld devices and online videos. Education will transform because of the capacity to overlay rich media onto the real world for viewing through web-enabled devices such as phones, tablet devices and glasses. Information can be made available to students at the exact time and place of need.

In a rapidly changing society where there is a great deal of available information and knowledge, adopting and applying information at the right time and right place is needed to main efficiency in both school and business settings. Augmented Reality is a technology that dramatically shifts the location and timing of education and training.

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Research

Research

We will always use the latest technology and hardware. For this we spend much resources in research and training.
Content

Content

We can deliver content for VR, AR, 360' footage, 3D animations and video in all possible formats.
Development

Development

From User Interface to application. We can develop and built to our customers need on different platforms.
Consultancy

Consultancy

We can help to make the best possible choices in the field of Augmented Reality (AR) and Virtual Reality (VR).